THUMPER: POCKET EDITION
Created by Marc Flury and Brian Gibson.
COMMON ISSUES
Audio latency
Wireless headphones add significant audio latency. For the best experience, wired headphones or integrated speakers are strongly recommended.
BASIC GAMEPLAY (TOUCH CONTROLS)
Basics
TAP over the white rectangular thumps to thump
SWIPE LEFT/RIGHT to bank left/right and survive turns
TAP and HOLD to slide through red bars without damage
Execute looping patterns perfectly to fire the green energy weapon and defeat bosses
Boss patterns loop until you defeat them
Jumping
SWIPE UP over a thump to jump
Consecutive jumps allow you to fly and maximize your jump distance
Pounding
SWIPE DOWN while in the air to pound
Pounding thumps sends out a powerful shockwave
From LEVEL 3 on, some bosses have shields that can only be opened by a pound shockwave
Advanced
From LEVEL 4 on, switch lanes by TILTING left/right, or bank into barriers by SWIPING LEFT/RIGHT when lanes end
From LEVEL 5 on, beware of laser sentries that attack if you miss a thump
BASIC GAMEPLAY (GAMEPAD CONTROLS)
NOTE: all gameplay explanations reference DualShock 4 controller inputs
Basics
Tap (X) over the white rectangular thumps to thump
Hold (X) and use LEFT STICK to bank left/right and survive turns
Hold (X) to slide through red bars without damage
Execute looping patterns perfectly to fire the green energy weapon and defeat bosses
Boss patterns loop until you defeat them
Jumping
Thump while holding UP to jump
Hold down (X) while in the air to increase jump distance (you don't need to hold UP)
Consecutive jumps allow you to fly and maximize your jump distance
Pounding
Press DOWN while in the air to pound
Pounding thumps sends out a powerful shockwave
From LEVEL 3 on, some bosses have shields that can only be opened by a pound shockwave
Advanced
From LEVEL 4 on, switch lanes using the LEFT STICK, or bank into barriers using LEFT STICK + (X) when lanes end
From LEVEL 5 on, beware of laser sentries that attack if you miss a thump
SCORING
Blue gems = points
TAP to thump, keep holding, and slide through red bars to earn blue gems
Jump into blue rings to earn blue gems
Execute perfect turns by SWIPING LEFT/RIGHT at the last moment for more points
CHECKPOINT BONUSES
When completing each sub-level, you will receive score bonuses based on your performance
BLUE GEMS: collect as many as possible to raise your score (see ADVANCED SCORING)
PERFECT TURNS: swipe at the last moment to increase your perfect turn bonus
NO DAMAGE: this bonus is increased for every level you survive with no damage
NO MISSES: this bonus is increased for every level you complete without missing a thump
KILLS: pound whenever you see tentacles ahead for bonus points
ADVANCED SCORING
Thump perfectly to reach 2X/3X streak multipliers and get more blue gems
Checkpoints contain bonus-thumps, hit them to collect extra blue gems
If you’re damaged, hitting a bonus-thump regains your shell
Pound thumps while in 2X/3X streak to transform upcoming thumps into bonus-thumps
Pound bonus-thumps for even more blue gems!
Hit bosses with the green weapon on the first loop to create a bonus-thump
Pound the green weapon on the first loop and get TWO bonus-thumps
Collect perfect sequences of 6+ red bars and/or blue rings and get more blue gems
Hitting turns normally stops flight, but if you "perfect turn" during flight you can keep flying through turns
RANKS
When completing each sub-level, you will receive a Rank (C, B, A, or S) based on your accuracy and skill.
To improve your Rank:
Hit all thumps
Slide into all red bars
Jump into all blue rings
Avoid taking damage
Execute perfect turns
Hit bonus-thumps (see ADVANCED SCORING)
PLAY +
After completing LEVEL 3, you'll unlock "PLAY +" mode. You can play all nine levels again for more challenge!
Here's what's different in PLAY + mode:
You'll play as the golden beetle
Maximum blue gem multiplier is increased from 3X to 4X
Movement speed increases when you reach 3X and then again at 4X
You can only regain your lost shell from a bonus-thump if you've reached the 4X multiplier
Levels are exactly the same, but some tutorial sections are removed
Die once, and it's game over!
In PLAY +, you can also earn the new S+ rank. To get a S+ rank on an sub-level, you'll need to:
Hit all thumps
Hit all red bars
Hit all blue rings
Execute all turns perfectly
Avoid any damage
To get a S+ for the entire level, you must:
Complete the level (not die)
Get at least an S or S+ in each sub-level
At least 50% of your sub-level ranks must be S+